14 lines
608 B
C++
14 lines
608 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "NNEHlslShadersConvWinogradWeightsCS.h"
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#include "NNE.h"
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namespace UE::NNEHlslShaders::Internal
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{
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void FConvWinogradWeightsCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment)
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{
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OutEnvironment.SetDefine(TEXT("THREADGROUP_SIZE_X"), FConvWinogradWeightsConstants::THREADGROUP_SIZE_X);
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}
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IMPLEMENT_GLOBAL_SHADER(FConvWinogradWeightsCS, "/NNEHlslShaders/NNEHlslShadersConvWinogradWeights.usf", "ConvWinogradWeights", SF_Compute);
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} // UE::NNEHlslShaders::Internal
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