Files
UnrealEngine/Engine/Plugins/Experimental/NNERuntimeRDG/Source/NNEHlslShaders/Private/NNEHlslShadersBatchNormalizationCS.cpp
2025-05-18 13:04:45 +08:00

17 lines
680 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "NNEHlslShadersBatchNormalizationCS.h"
#include "NNE.h"
namespace UE::NNEHlslShaders::Internal
{
void TBatchNormalizationCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment)
{
FGlobalShader::ModifyCompilationEnvironment(InParameters, OutEnvironment);
OutEnvironment.SetDefine(TEXT("THREADGROUP_SIZE_X"), FBatchNormalizationConstants::NUM_GROUP_THREADS);
}
IMPLEMENT_GLOBAL_SHADER(TBatchNormalizationCS, "/NNEHlslShaders/NNEHlslShadersBatchNormalization.usf", "BatchNormalization", SF_Compute);
} // UE::NNEHlslShaders::Internal