19 lines
725 B
C++
19 lines
725 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "NNEHlslShadersGatherElementsCS.h"
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#include "NNE.h"
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namespace UE::NNEHlslShaders::Internal
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{
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void FGatherElementsCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment)
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{
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FGlobalShader::ModifyCompilationEnvironment(InParameters, OutEnvironment);
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OutEnvironment.SetDefine(TEXT("THREADGROUP_SIZE_X"), FGatherElementsConstants::NUM_GROUP_THREADS);
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FPermutationDomain PermutationVector(InParameters.PermutationId);
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}
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IMPLEMENT_GLOBAL_SHADER(FGatherElementsCS, "/NNEHlslShaders/NNEHlslShadersGatherElements.usf", "GatherElements", SF_Compute);
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} // UE::NNEHlslShaders::Internal
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