Files
2025-05-18 13:04:45 +08:00

19 lines
725 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "NNEHlslShadersGatherElementsCS.h"
#include "NNE.h"
namespace UE::NNEHlslShaders::Internal
{
void FGatherElementsCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment)
{
FGlobalShader::ModifyCompilationEnvironment(InParameters, OutEnvironment);
OutEnvironment.SetDefine(TEXT("THREADGROUP_SIZE_X"), FGatherElementsConstants::NUM_GROUP_THREADS);
FPermutationDomain PermutationVector(InParameters.PermutationId);
}
IMPLEMENT_GLOBAL_SHADER(FGatherElementsCS, "/NNEHlslShaders/NNEHlslShadersGatherElements.usf", "GatherElements", SF_Compute);
} // UE::NNEHlslShaders::Internal