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2025-05-18 13:04:45 +08:00

62 lines
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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "NNEHlslShadersBase.h"
#include "RenderGraphFwd.h"
#include "RenderGraphUtils.h"
#include "ShaderParameterUtils.h"
#include "RHIGlobals.h"
namespace UE::NNE::Internal { class FTensor; }
namespace UE::NNEHlslShaders::Internal
{
enum class EReduceOperatorType : uint8
{
Average = 0,
L1,
L2,
LogSumExp,
Max,
Min,
Prod,
Sum,
SumExp,//Should not be used for multiple axis reduction
AverageInvStdDev,//Should not be used for multiple axis reduction
MAX
};
class FReduceConstants
{
public:
static const int32 THREADGROUP_SIZE{ 768 };
};
class NNEHLSLSHADERS_API TReduceCS : public FHlslShaderBase
{
DECLARE_GLOBAL_SHADER(TReduceCS);
SHADER_USE_PARAMETER_STRUCT(TReduceCS, FHlslShaderBase)
class FReduceType : SHADER_PERMUTATION_ENUM_CLASS("REDUCE_OPERATOR_TYPE", EReduceOperatorType);
using FPermutationDomain = TShaderPermutationDomain<FReduceType>;
public:
BEGIN_SHADER_PARAMETER_STRUCT(FParameters, )
SHADER_PARAMETER(int32, NumElemBeforeAxis)
SHADER_PARAMETER(int32, AxisSize)
SHADER_PARAMETER(int32, NumElemAfterAxis)
SHADER_PARAMETER(FUintVector4, DispatchIdxAndStride)
SHADER_PARAMETER(float, Epsilon)
SHADER_PARAMETER_RDG_BUFFER_SRV(Buffer<float>, Input)
SHADER_PARAMETER_RDG_BUFFER_UAV(RWBuffer<float>, Output)
SHADER_PARAMETER_RDG_BUFFER_UAV(RWBuffer<float>, Output2)
END_SHADER_PARAMETER_STRUCT()
static void ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment);
static void FillInParameters(TConstArrayView<uint32> Shape, int32 Axis, FParameters* Parameters);
static void EnqueueRDG(FRDGBuilder& GraphBuilder, FParameters* Parameters, FRDGBufferRef Input, FRDGBufferRef Output, EReduceOperatorType OperatorType, FRDGBufferRef Output2 = {});
};
} // UE::NNEHlslShaders::Internal