51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "NNEHlslShadersBase.h"
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#include "RenderGraphUtils.h"
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#include "ShaderParameterUtils.h"
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namespace UE::NNEHlslShaders::Internal
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{
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enum class EPoolOperatorType : uint8
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{
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MAX_POOL,
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AVERAGE_POOL,
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MAX
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};
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class FPoolConstants
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{
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public:
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static const int32 MAX_NUM_DIMENSIONS{ 8 };
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static const int32 MAX_NUM_SPATIAL_DIMENSIONS{ 6 };
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static const int32 NUM_GROUP_THREADS{ 256 };
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};
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class NNEHLSLSHADERS_API FPoolCS : public FHlslShaderBase
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{
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DECLARE_GLOBAL_SHADER(FPoolCS);
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SHADER_USE_PARAMETER_STRUCT(FPoolCS, FHlslShaderBase)
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class FPoolNumSpatialDimensions : SHADER_PERMUTATION_RANGE_INT("NUM_SPATIAL_DIMENSIONS", 1, FPoolConstants::MAX_NUM_SPATIAL_DIMENSIONS);
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class FPoolType : SHADER_PERMUTATION_ENUM_CLASS("POOL_OPERATOR_TYPE", EPoolOperatorType);
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using FPermutationDomain = TShaderPermutationDomain<FPoolNumSpatialDimensions, FPoolType>;
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public:
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BEGIN_SHADER_PARAMETER_STRUCT(FParameters, )
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SHADER_PARAMETER_RDG_BUFFER_SRV(Buffer<float>, Input)
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SHADER_PARAMETER_RDG_BUFFER_UAV(RWBuffer<float>, Output)
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SHADER_PARAMETER_ARRAY(FUintVector4, TensorInfo, [FPoolConstants::MAX_NUM_DIMENSIONS])
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SHADER_PARAMETER_ARRAY(FUintVector4, SpatialInfo, [FPoolConstants::MAX_NUM_SPATIAL_DIMENSIONS])
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SHADER_PARAMETER(uint32, Num)
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SHADER_PARAMETER(uint32, ThreadCountX)
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SHADER_PARAMETER(uint32, KernelVolume)
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END_SHADER_PARAMETER_STRUCT()
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static void ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment);
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};
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} // UE::NNEHlslShaders::Internal
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