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2025-05-18 13:04:45 +08:00

51 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "NNEHlslShadersBase.h"
#include "RenderGraphUtils.h"
#include "ShaderParameterUtils.h"
namespace UE::NNEHlslShaders::Internal
{
enum class EPoolOperatorType : uint8
{
MAX_POOL,
AVERAGE_POOL,
MAX
};
class FPoolConstants
{
public:
static const int32 MAX_NUM_DIMENSIONS{ 8 };
static const int32 MAX_NUM_SPATIAL_DIMENSIONS{ 6 };
static const int32 NUM_GROUP_THREADS{ 256 };
};
class NNEHLSLSHADERS_API FPoolCS : public FHlslShaderBase
{
DECLARE_GLOBAL_SHADER(FPoolCS);
SHADER_USE_PARAMETER_STRUCT(FPoolCS, FHlslShaderBase)
class FPoolNumSpatialDimensions : SHADER_PERMUTATION_RANGE_INT("NUM_SPATIAL_DIMENSIONS", 1, FPoolConstants::MAX_NUM_SPATIAL_DIMENSIONS);
class FPoolType : SHADER_PERMUTATION_ENUM_CLASS("POOL_OPERATOR_TYPE", EPoolOperatorType);
using FPermutationDomain = TShaderPermutationDomain<FPoolNumSpatialDimensions, FPoolType>;
public:
BEGIN_SHADER_PARAMETER_STRUCT(FParameters, )
SHADER_PARAMETER_RDG_BUFFER_SRV(Buffer<float>, Input)
SHADER_PARAMETER_RDG_BUFFER_UAV(RWBuffer<float>, Output)
SHADER_PARAMETER_ARRAY(FUintVector4, TensorInfo, [FPoolConstants::MAX_NUM_DIMENSIONS])
SHADER_PARAMETER_ARRAY(FUintVector4, SpatialInfo, [FPoolConstants::MAX_NUM_SPATIAL_DIMENSIONS])
SHADER_PARAMETER(uint32, Num)
SHADER_PARAMETER(uint32, ThreadCountX)
SHADER_PARAMETER(uint32, KernelVolume)
END_SHADER_PARAMETER_STRUCT()
static void ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment);
};
} // UE::NNEHlslShaders::Internal