51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "NNEHlslShadersBase.h"
|
|
#include "RenderGraphUtils.h"
|
|
#include "ShaderParameterUtils.h"
|
|
|
|
namespace UE::NNEHlslShaders::Internal
|
|
{
|
|
enum class EPadMode : uint8
|
|
{
|
|
CONSTANT = 0,
|
|
REFLECT,
|
|
EDGE,
|
|
MAX
|
|
};
|
|
|
|
class FPadConstants
|
|
{
|
|
public:
|
|
|
|
static const int32 MAX_NUM_DIMENSIONS{ 8 };
|
|
static const int32 NUM_GROUP_THREADS{ 256 };
|
|
};
|
|
|
|
class NNEHLSLSHADERS_API FPadCS : public FHlslShaderBase
|
|
{
|
|
DECLARE_GLOBAL_SHADER(FPadCS);
|
|
SHADER_USE_PARAMETER_STRUCT(FPadCS, FHlslShaderBase)
|
|
|
|
class FPadMode : SHADER_PERMUTATION_ENUM_CLASS("MODE", EPadMode);
|
|
class FPadNumDimensions : SHADER_PERMUTATION_RANGE_INT("NUM_DIMENSIONS", 1, FPadConstants::MAX_NUM_DIMENSIONS);
|
|
using FPermutationDomain = TShaderPermutationDomain<FPadMode, FPadNumDimensions>;
|
|
|
|
public:
|
|
|
|
BEGIN_SHADER_PARAMETER_STRUCT(FParameters, )
|
|
SHADER_PARAMETER_RDG_BUFFER_SRV(Buffer<float>, Input)
|
|
SHADER_PARAMETER_RDG_BUFFER_UAV(RWBuffer<float>, Output)
|
|
SHADER_PARAMETER_ARRAY(FUintVector4, TensorInfo, [FPadConstants::MAX_NUM_DIMENSIONS])
|
|
SHADER_PARAMETER(float, Value)
|
|
SHADER_PARAMETER(uint32, Num)
|
|
SHADER_PARAMETER(uint32, ThreadCountX)
|
|
END_SHADER_PARAMETER_STRUCT()
|
|
|
|
static void ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment);
|
|
static void LexFromString(EPadMode& OutValue, const TCHAR* StringVal);
|
|
};
|
|
} // UE::NNEHlslShaders::Internal
|