Files
UnrealEngine/Engine/Plugins/Experimental/NNERuntimeRDG/Source/NNEHlslShaders/Internal/NNEHlslShadersInstanceNormalizationCS.h
2025-05-18 13:04:45 +08:00

41 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "NNEHlslShadersBase.h"
#include "RenderGraphUtils.h"
#include "ShaderParameterUtils.h"
namespace UE::NNE::Internal { class FTensor; }
namespace UE::NNEHlslShaders::Internal
{
class FInstanceNormalizationConstants
{
public:
static const int32 NUM_GROUP_THREADS{ 256 };
};
class NNEHLSLSHADERS_API TInstanceNormalizationCS : public FHlslShaderBase
{
DECLARE_GLOBAL_SHADER(TInstanceNormalizationCS);
SHADER_USE_PARAMETER_STRUCT(TInstanceNormalizationCS, FHlslShaderBase)
public:
BEGIN_SHADER_PARAMETER_STRUCT(FParameters, )
SHADER_PARAMETER(uint32, Num)
SHADER_PARAMETER(uint32, ThreadCountX)
SHADER_PARAMETER(uint32, InstanceSize)
SHADER_PARAMETER(uint32, ChannelSize)
SHADER_PARAMETER_RDG_BUFFER_SRV(Buffer<float>, Input)
SHADER_PARAMETER_RDG_BUFFER_SRV(Buffer<float>, InputScale)
SHADER_PARAMETER_RDG_BUFFER_SRV(Buffer<float>, InputBias)
SHADER_PARAMETER_RDG_BUFFER_SRV(Buffer<float>, InputMean)
SHADER_PARAMETER_RDG_BUFFER_SRV(Buffer<float>, InputInvStdDev)
SHADER_PARAMETER_RDG_BUFFER_UAV(RWBuffer<float>, Output)
END_SHADER_PARAMETER_STRUCT()
static void ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment);
};
} // UE::NNEHlslShaders::Internal