43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "NNEHlslShadersBase.h"
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#include "RenderGraphUtils.h"
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#include "ShaderParameterUtils.h"
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namespace UE::NNEHlslShaders::Internal
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{
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class FBatchNormalizationConstants
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{
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public:
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static const int32 NUM_GROUP_THREADS{ 256 };
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};
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class NNEHLSLSHADERS_API TBatchNormalizationCS : public FHlslShaderBase
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{
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DECLARE_GLOBAL_SHADER(TBatchNormalizationCS);
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SHADER_USE_PARAMETER_STRUCT(TBatchNormalizationCS, FHlslShaderBase)
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public:
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BEGIN_SHADER_PARAMETER_STRUCT(FParameters, )
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SHADER_PARAMETER_RDG_BUFFER_SRV(Buffer<float>, X)
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SHADER_PARAMETER_RDG_BUFFER_SRV(Buffer<float>, Scales)
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SHADER_PARAMETER_RDG_BUFFER_SRV(Buffer<float>, Bias)
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SHADER_PARAMETER_RDG_BUFFER_SRV(Buffer<float>, Mean)
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SHADER_PARAMETER_RDG_BUFFER_SRV(Buffer<float>, Var)
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SHADER_PARAMETER_RDG_BUFFER_UAV(RWBuffer<float>, Output)
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SHADER_PARAMETER(uint32, Num)
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SHADER_PARAMETER(uint32, DimC)
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SHADER_PARAMETER(uint32, SpatialVolume)
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SHADER_PARAMETER(uint32, ThreadCountX)
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SHADER_PARAMETER(float, Epsilon)
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END_SHADER_PARAMETER_STRUCT()
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static void ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment);
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};
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} // UE::NNEHlslShaders::Internal
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