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2025-05-18 13:04:45 +08:00

27 lines
728 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundExperimentalRuntimeModule.h"
#include "MetasoundCatMixerNode.h"
#include "MetasoundChannelAgnosticType.h"
#include "MetasoundDataTypeRegistrationMacro.h"
#include "Misc/Paths.h"
#include "Modules/ModuleManager.h"
void FMetasoundExperimentalRuntimeModule::StartupModule()
{
FMetasoundFrontendRegistryContainer::Get()->RegisterPendingNodes();
// Datatypes.
//Metasound::Frontend::RegisterDataType<Metasound::FChannelAgnosticType>();
}
void FMetasoundExperimentalRuntimeModule::ShutdownModule()
{
}
IMPLEMENT_MODULE(FMetasoundExperimentalRuntimeModule, MetasoundExperimentalRuntime);
//#if WITH_ENGINE
//#error ("Being linked with Engine")
//#endif //