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2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetasoundNodeConfigurationCustomization.h"
class FExampleWidgetNodeConfigurationCustomization : public Metasound::Editor::FMetaSoundNodeConfigurationDataDetails
{
public:
FExampleWidgetNodeConfigurationCustomization(TSharedPtr<IPropertyHandle> InStructProperty, TWeakObjectPtr<UMetasoundEditorGraphNode> InNode);
virtual void OnChildRowAdded(IDetailPropertyRow& ChildRow) override;
private:
void OnChildPropertyChanged(const FPropertyChangedEvent& InPropertyChangedEvent);
FString StructPropertyPath;
TSharedPtr<IPropertyHandle> MyFloatPropertyHandle;
};