28 lines
522 B
C++
28 lines
522 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GeometryProcessingInterfaces/MeshAutoUV.h"
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namespace UE
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{
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namespace Geometry
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{
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/**
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* Implementation of IGeometryProcessing_MeshAutoUV
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*/
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class GEOMETRYPROCESSINGADAPTERS_API FMeshAutoUVImpl : public IGeometryProcessing_MeshAutoUV
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{
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public:
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virtual FOptions ConstructDefaultOptions() override;
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virtual void GenerateUVs(FMeshDescription& InOutMesh, const FOptions& Options, FResults& ResultsOut) override;
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};
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}
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}
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