58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.IO;
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using UnrealBuildTool;
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public class OpenVR : ModuleRules
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{
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public OpenVR(ReadOnlyTargetRules Target) : base(Target)
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{
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/** Mark the current version of the OpenVR SDK */
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string OpenVRVersion = "v1_5_17";
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Type = ModuleType.External;
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string SdkBase = Path.Combine(ModuleDirectory, "OpenVR" + OpenVRVersion);
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if (!Directory.Exists(SdkBase))
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{
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string Err = string.Format("OpenVR SDK not found in {0}", SdkBase);
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Console.WriteLine(Err);
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throw new BuildException(Err);
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}
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string BinariesPath = Path.Combine(SdkBase, "bin");
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string HeadersPath = Path.Combine(SdkBase, "headers");
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string LibrariesPath = Path.Combine(SdkBase, "lib");
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PublicSystemIncludePaths.Add(HeadersPath);
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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BinariesPath = Path.Combine(BinariesPath, "win64");
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LibrariesPath = Path.Combine(LibrariesPath, "win64");
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PublicAdditionalLibraries.Add(Path.Combine(LibrariesPath, "openvr_api.lib"));
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PublicDelayLoadDLLs.Add("openvr_api.dll");
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RuntimeDependencies.Add(Path.Combine(BinariesPath, "openvr_api.dll"));
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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string DylibPath = Path.Combine(BinariesPath, "osx32", "libopenvr_api.dylib");
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PublicDelayLoadDLLs.Add(DylibPath);
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RuntimeDependencies.Add(DylibPath);
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux && Target.Architecture == UnrealArch.X64)
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{
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LibrariesPath = Path.Combine(LibrariesPath, "linux64");
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PublicAdditionalLibraries.Add(Path.Combine(LibrariesPath, "libopenvr_api.so"));
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string DylibDir = Path.Combine(BinariesPath, "linux64");
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PrivateRuntimeLibraryPaths.Add(DylibDir);
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string DylibPath = Path.Combine(DylibDir, "libopenvr_api.so");
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PublicDelayLoadDLLs.Add(DylibPath);
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RuntimeDependencies.Add(DylibPath);
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}
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}
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}
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