Files
2025-05-18 13:04:45 +08:00

35 lines
772 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "FalloffSettings.generated.h"
UENUM(BlueprintType)
enum class EBrushFalloffMode : uint8
{
Angle,
Width,
};
USTRUCT(BlueprintType)
struct FLandmassFalloffSettings
{
GENERATED_BODY()
FLandmassFalloffSettings();
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FalloffSettings)
EBrushFalloffMode FalloffMode;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FalloffSettings)
float FalloffAngle;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FalloffSettings)
float FalloffWidth;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FalloffSettings)
float EdgeOffset;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FalloffSettings)
float ZOffset;
};