20 lines
812 B
C++
20 lines
812 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AssetEditorGizmoFactory.h"
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#include "PointLightGizmoFactory.generated.h"
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UCLASS()
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class LIGHTGIZMOS_API UPointLightGizmoFactory : public UObject, public IAssetEditorGizmoFactory
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{
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GENERATED_BODY()
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public:
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//IAssetEditorGizmoFactory interface
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virtual bool CanBuildGizmoForSelection(FEditorModeTools* ModeTools) const override;
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virtual TArray<UInteractiveGizmo*> BuildGizmoForSelection(FEditorModeTools* ModeTools, UInteractiveGizmoManager* GizmoManager) const override;
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virtual EAssetEditorGizmoFactoryPriority GetPriority() const override { return EAssetEditorGizmoFactoryPriority::Normal; }
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virtual void ConfigureGridSnapping(bool bGridEnabled, bool bRotGridEnabled, const TArray<UInteractiveGizmo*>& Gizmo) const override;
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};
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