Files
2025-05-18 13:04:45 +08:00

60 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LightGizmos : ModuleRules
{
public LightGizmos(ReadOnlyTargetRules Target) : base(Target)
{
// Enable truncation warnings in this module
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
// ... add other public dependencies that you statically link with here ...
"Core"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"UnrealEd",
"CoreUObject",
"EditorInteractiveToolsFramework",
"InteractiveToolsFramework",
"GizmoEdMode",
"LevelEditor",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}