54 lines
1016 B
C#
54 lines
1016 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class GeometryCollectionNodes : ModuleRules
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{
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public GeometryCollectionNodes(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"ChaosCore",
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"Chaos",
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"DataflowCore",
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"DataflowEngine",
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"DataflowEnginePlugin",
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"DataflowNodes",
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"GeometryCollectionEngine",
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"GeometryCore",
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"GeometryDataflowNodes",
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"Voronoi",
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"GeometryFramework",
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"MeshDescription",
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"StaticMeshDescription",
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"PlanarCut",
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"Engine"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"DynamicMesh",
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"MeshConversion",
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"MeshConversionEngineTypes",
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"FractureEngine"
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}
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);
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if (Target.bCompileAgainstEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"DataflowEditor",
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}
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);
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}
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}
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}
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}
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