56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "EvaluationNotifiesRuntimeModule.h"
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#include "Animation/AnimRootMotionProvider.h"
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#include "AnimNext/EvaluationNotifiesTrait.h"
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#include "Features/IModularFeatures.h"
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#include "Modules/ModuleManager.h"
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#include "AnimNext/AnimNextAlignment.h"
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#include "EvaluationNotifies/AnimNotifyState_Alignment.h"
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#include "EvaluationNotifies/AnimNotifyState_TwoBoneIK.h"
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class FEvaluationNotifiesRuntimeModule : public IEvaluationNotifiesRuntimeModule
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{
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};
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namespace UE
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{
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namespace EvaluationNotifies
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{
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class FModule : public IModuleInterface
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{
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public:
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FModule();
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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};
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FModule::FModule()
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{
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}
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void FModule::StartupModule()
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{
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FAnimNode_EvaluationNotifies::RegisterEvaluationHandler(UNotifyState_Alignment::StaticClass(), FAlignmentNotifyInstance::StaticStruct());
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FAnimNode_EvaluationNotifies::RegisterEvaluationHandler(UNotifyState_TwoBoneIK::StaticClass(), FTwoBoneIKNotifyInstance::StaticStruct());
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AnimNext::FEvaluationNotifiesTrait::RegisterEvaluationHandler(UNotifyState_Alignment::StaticClass(), FEvaluationNotify_AlignmentInstance::StaticStruct());
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AnimNext::FEvaluationNotifiesTrait::RegisterEvaluationHandler(UNotifyState_AlignToGround::StaticClass(), FEvaluationNotify_AlignToGroundInstance::StaticStruct());
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}
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void FModule::ShutdownModule()
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{
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FAnimNode_EvaluationNotifies::UnregisterEvaluationHandler(UNotifyState_Alignment::StaticClass());
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FAnimNode_EvaluationNotifies::UnregisterEvaluationHandler(UNotifyState_TwoBoneIK::StaticClass());
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AnimNext::FEvaluationNotifiesTrait::UnregisterEvaluationHandler(UNotifyState_Alignment::StaticClass());
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}
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}
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}
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IMPLEMENT_MODULE(UE::EvaluationNotifies::FModule, EvaluationNotifiesRuntime)
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