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2025-05-18 13:04:45 +08:00

25 lines
614 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Stats/Stats.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#define DATASMITHLIVEUPDATE_MODULE_NAME TEXT("DatasmithRuntime")
class IDatasmithRuntimeModuleInterface : public IModuleInterface
{
public:
static IDatasmithRuntimeModuleInterface& Get()
{
return FModuleManager::LoadModuleChecked< IDatasmithRuntimeModuleInterface >(DATASMITHLIVEUPDATE_MODULE_NAME);
}
static bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded(DATASMITHLIVEUPDATE_MODULE_NAME);
}
};