25 lines
614 B
C++
25 lines
614 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Stats/Stats.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#define DATASMITHLIVEUPDATE_MODULE_NAME TEXT("DatasmithRuntime")
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class IDatasmithRuntimeModuleInterface : public IModuleInterface
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{
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public:
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static IDatasmithRuntimeModuleInterface& Get()
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{
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return FModuleManager::LoadModuleChecked< IDatasmithRuntimeModuleInterface >(DATASMITHLIVEUPDATE_MODULE_NAME);
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}
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static bool IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded(DATASMITHLIVEUPDATE_MODULE_NAME);
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}
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}; |