Files
2025-05-18 13:04:45 +08:00

38 lines
739 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class StallLogSubsystem : ModuleRules
{
public StallLogSubsystem(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore",
"CoreUObject",
"Engine",
"EditorSubsystem",
"InputCore",
"MessageLog",
"SlateCore",
"Slate",
"ToolMenus",
"WorkspaceMenuStructure"
}
);
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}