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2025-05-18 13:04:45 +08:00

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710 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "DataLinkNode.h"
#include "Engine/DataTable.h"
#include "DataLinkDataTableSource.generated.h"
namespace UE::DataLinkDataTable
{
const FLazyName InputRow(TEXT("InputRow"));
}
UCLASS(MinimalAPI, Category="Data Table", DisplayName="Data Table")
class UDataLinkDataTableSource : public UDataLinkNode
{
GENERATED_BODY()
protected:
//~ Begin UDataLinkNode
DATALINKDATATABLE_API virtual void OnBuildPins(FDataLinkPinBuilder& Inputs, FDataLinkPinBuilder& Outputs) const override;
DATALINKDATATABLE_API virtual EDataLinkExecutionReply OnExecute(FDataLinkExecutor& InExecutor) const override;
//~ End UDataLinkNode
};