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2025-05-18 13:04:45 +08:00

33 lines
726 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/DeveloperSettings.h"
#include "ConversationInstance.h"
#include "ConversationSettings.generated.h"
#define UE_API COMMONCONVERSATIONRUNTIME_API
/**
* Conversation settings.
*/
UCLASS(MinimalAPI, Config = Game, DefaultConfig, meta = (DisplayName = "Conversation"))
class UConversationSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
UE_API UConversationSettings();
UClass* GetConversationInstanceClass() const { return ConversationInstanceClass.LoadSynchronous(); }
protected:
UPROPERTY(config, EditAnywhere, Category=Conversation)
TSoftClassPtr<UConversationInstance> ConversationInstanceClass;
};
#undef UE_API