33 lines
726 B
C++
33 lines
726 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/DeveloperSettings.h"
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#include "ConversationInstance.h"
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#include "ConversationSettings.generated.h"
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#define UE_API COMMONCONVERSATIONRUNTIME_API
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/**
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* Conversation settings.
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*/
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UCLASS(MinimalAPI, Config = Game, DefaultConfig, meta = (DisplayName = "Conversation"))
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class UConversationSettings : public UDeveloperSettings
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{
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GENERATED_BODY()
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public:
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UE_API UConversationSettings();
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UClass* GetConversationInstanceClass() const { return ConversationInstanceClass.LoadSynchronous(); }
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protected:
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UPROPERTY(config, EditAnywhere, Category=Conversation)
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TSoftClassPtr<UConversationInstance> ConversationInstanceClass;
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};
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#undef UE_API
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