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2025-05-18 13:04:45 +08:00

31 lines
799 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ConversationTaskNode.h"
#include "GameplayTagContainer.h"
#include "ConversationLinkNode.generated.h"
#define UE_API COMMONCONVERSATIONRUNTIME_API
UCLASS(MinimalAPI)
class UConversationLinkNode : public UConversationTaskNode
{
GENERATED_BODY()
public:
UE_API UConversationLinkNode();
FGameplayTag GetRemoteEntryTag() const { return RemoteEntryTag; }
protected:
UE_API virtual FConversationTaskResult ExecuteTaskNode_Implementation(const FConversationContext& Context) const override;
UE_API virtual void GatherChoices(FConversationBranchPointBuilder& BranchBuilder, const FConversationContext& Context) const override;
UPROPERTY(EditAnywhere, Category = "Link")
FGameplayTag RemoteEntryTag;
};
#undef UE_API