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2025-05-18 13:04:45 +08:00

91 lines
3.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Dataflow/DataflowCore.h"
#include "Dataflow/DataflowEngine.h"
#include "Field/FieldSystemTypes.h"
#include "ChaosFleshVisualizeFiberFieldNode.generated.h"
/**
* Visualizes a muscle fiber direction per tetrahedron from a GeometryCollection containing tetrahedra.
*/
USTRUCT(meta = (DataflowFlesh))
struct FVisualizeFiberFieldNode : public FDataflowNode
{
GENERATED_USTRUCT_BODY()
DATAFLOW_NODE_DEFINE_INTERNAL(FVisualizeFiberFieldNode, "VisualizeFiberField", "Flesh", "")
DATAFLOW_NODE_RENDER_TYPE("VolumeRender",FFieldCollection::StaticType(), "VectorField")
public:
UPROPERTY(meta = (DataflowInput, DisplayName = "Collection"))
FManagedArrayCollection Collection;
UPROPERTY(EditAnywhere, Category = "Dataflow")
float VectorScale = 1.0;
UPROPERTY(meta = (DataflowOutput, DisplayName = "VectorField"))
FFieldCollection VectorField;
FVisualizeFiberFieldNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
: FDataflowNode(InParam, InGuid)
{
RegisterInputConnection(&Collection);
RegisterOutputConnection(&VectorField);
}
virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
};
/**
* Visualizes position target vectors from GeometryCollection.
*/
USTRUCT(meta = (DataflowFlesh))
struct FVisualizePositionTargetsNode : public FDataflowNode
{
GENERATED_USTRUCT_BODY()
DATAFLOW_NODE_DEFINE_INTERNAL(FVisualizePositionTargetsNode, "VisualizePositionTargets", "Flesh", "")
DATAFLOW_NODE_RENDER_TYPE("VolumeRender",FFieldCollection::StaticType(), "VectorField")
public:
UPROPERTY(meta = (DataflowInput, DisplayName = "Collection"))
FManagedArrayCollection Collection;
UPROPERTY(meta = (DataflowOutput, DisplayName = "VectorField"))
FFieldCollection VectorField;
FVisualizePositionTargetsNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
: FDataflowNode(InParam, InGuid)
{
RegisterInputConnection(&Collection);
RegisterOutputConnection(&VectorField);
}
virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
};
/**
* Visualizes kinematic faces from GeometryCollection.
*/
USTRUCT(meta = (DataflowFlesh))
struct FVisualizeKinematicFacesNode : public FDataflowNode
{
GENERATED_USTRUCT_BODY()
DATAFLOW_NODE_DEFINE_INTERNAL(FVisualizeKinematicFacesNode, "VisualizeKinematicFaces", "Flesh", "")
DATAFLOW_NODE_RENDER_TYPE("SurfaceRender",FGeometryCollection::StaticType(), "Collection")
public:
UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection", DataflowPassthrough = "Collection"))
FManagedArrayCollection Collection;
FVisualizeKinematicFacesNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
: FDataflowNode(InParam, InGuid)
{
RegisterInputConnection(&Collection);
RegisterOutputConnection(&Collection, &Collection);
}
virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
};