91 lines
3.0 KiB
C++
91 lines
3.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Dataflow/DataflowCore.h"
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#include "Dataflow/DataflowEngine.h"
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#include "Field/FieldSystemTypes.h"
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#include "ChaosFleshVisualizeFiberFieldNode.generated.h"
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/**
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* Visualizes a muscle fiber direction per tetrahedron from a GeometryCollection containing tetrahedra.
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*/
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USTRUCT(meta = (DataflowFlesh))
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struct FVisualizeFiberFieldNode : public FDataflowNode
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{
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GENERATED_USTRUCT_BODY()
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DATAFLOW_NODE_DEFINE_INTERNAL(FVisualizeFiberFieldNode, "VisualizeFiberField", "Flesh", "")
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DATAFLOW_NODE_RENDER_TYPE("VolumeRender",FFieldCollection::StaticType(), "VectorField")
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public:
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UPROPERTY(meta = (DataflowInput, DisplayName = "Collection"))
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FManagedArrayCollection Collection;
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UPROPERTY(EditAnywhere, Category = "Dataflow")
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float VectorScale = 1.0;
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UPROPERTY(meta = (DataflowOutput, DisplayName = "VectorField"))
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FFieldCollection VectorField;
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FVisualizeFiberFieldNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
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: FDataflowNode(InParam, InGuid)
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{
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RegisterInputConnection(&Collection);
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RegisterOutputConnection(&VectorField);
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}
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virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
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};
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/**
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* Visualizes position target vectors from GeometryCollection.
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*/
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USTRUCT(meta = (DataflowFlesh))
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struct FVisualizePositionTargetsNode : public FDataflowNode
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{
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GENERATED_USTRUCT_BODY()
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DATAFLOW_NODE_DEFINE_INTERNAL(FVisualizePositionTargetsNode, "VisualizePositionTargets", "Flesh", "")
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DATAFLOW_NODE_RENDER_TYPE("VolumeRender",FFieldCollection::StaticType(), "VectorField")
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public:
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UPROPERTY(meta = (DataflowInput, DisplayName = "Collection"))
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FManagedArrayCollection Collection;
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UPROPERTY(meta = (DataflowOutput, DisplayName = "VectorField"))
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FFieldCollection VectorField;
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FVisualizePositionTargetsNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
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: FDataflowNode(InParam, InGuid)
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{
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RegisterInputConnection(&Collection);
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RegisterOutputConnection(&VectorField);
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}
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virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
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};
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/**
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* Visualizes kinematic faces from GeometryCollection.
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*/
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USTRUCT(meta = (DataflowFlesh))
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struct FVisualizeKinematicFacesNode : public FDataflowNode
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{
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GENERATED_USTRUCT_BODY()
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DATAFLOW_NODE_DEFINE_INTERNAL(FVisualizeKinematicFacesNode, "VisualizeKinematicFaces", "Flesh", "")
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DATAFLOW_NODE_RENDER_TYPE("SurfaceRender",FGeometryCollection::StaticType(), "Collection")
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public:
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UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection", DataflowPassthrough = "Collection"))
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FManagedArrayCollection Collection;
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FVisualizeKinematicFacesNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
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: FDataflowNode(InParam, InGuid)
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{
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RegisterInputConnection(&Collection);
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RegisterOutputConnection(&Collection, &Collection);
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}
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virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
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}; |