54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Dataflow/DataflowEngine.h"
|
|
#include "GeometryCollection/ManagedArrayCollection.h"
|
|
#include "Dataflow/ChaosFleshNodesUtility.h"
|
|
|
|
#include "ChaosFleshTriangleMeshSimulationPropertiesNode.generated.h"
|
|
|
|
|
|
|
|
/*
|
|
Convert tetmesh to simulate using surface traingle mesh only
|
|
*/
|
|
USTRUCT(meta = (DataflowFlesh))
|
|
struct FTriangleMeshSimulationPropertiesDataflowNodes : public FDataflowNode
|
|
{
|
|
GENERATED_USTRUCT_BODY()
|
|
DATAFLOW_NODE_DEFINE_INTERNAL(FTriangleMeshSimulationPropertiesDataflowNodes, "TriangleMeshSimulationProperties", "Flesh", "")
|
|
DATAFLOW_NODE_RENDER_TYPE("SurfaceRender",FGeometryCollection::StaticType(), "Collection")
|
|
|
|
public:
|
|
typedef FManagedArrayCollection DataType;
|
|
|
|
UPROPERTY(EditAnywhere, Category = "Dataflow", meta = (DisplayName = "MeshNames"))
|
|
TArray<FString> MeshNames;
|
|
|
|
UPROPERTY(EditAnywhere, Category = "Dataflow")
|
|
float TriangleMeshDensity = 1.f;
|
|
|
|
UPROPERTY(EditAnywhere, Category = "Dataflow")
|
|
float VertexTriangleMeshStiffness = 1e6;
|
|
|
|
UPROPERTY(EditAnywhere, Category = "Dataflow")
|
|
float VertexTriangleMeshDamping = 0.f;
|
|
|
|
UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection"))
|
|
FManagedArrayCollection Collection;
|
|
|
|
|
|
FTriangleMeshSimulationPropertiesDataflowNodes(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
|
|
: FDataflowNode(InParam, InGuid)
|
|
{
|
|
RegisterInputConnection(&Collection);
|
|
RegisterOutputConnection(&Collection);
|
|
}
|
|
|
|
virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
|
|
|
|
|
|
};
|