66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Dataflow/DataflowEngine.h"
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#include "GeometryCollection/ManagedArrayCollection.h"
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#include "ChaosFleshRadialTetrahedronNode.generated.h"
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class UStaticMesh;
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class FFleshCollection;
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// @todo(deprecate), rename to FRadialTetrahedronDataflowNode
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USTRUCT(meta = (DataflowFlesh))
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struct FRadialTetrahedronDataflowNodes : public FDataflowNode
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{
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GENERATED_USTRUCT_BODY()
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DATAFLOW_NODE_DEFINE_INTERNAL(FRadialTetrahedronDataflowNodes, "RadialTetrahedron", "Flesh", "")
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DATAFLOW_NODE_RENDER_TYPE("SurfaceRender", FGeometryCollection::StaticType(), "Collection")
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public:
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typedef FManagedArrayCollection DataType;
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UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection"))
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FManagedArrayCollection Collection;
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UPROPERTY(EditAnywhere, Category = "Dataflow", meta = (ClampMin = "0.0"))
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double InnerRadius = double(1.0);
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UPROPERTY(EditAnywhere, Category = "Dataflow", meta = (ClampMin = "0.0"))
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double OuterRadius = double(2.0);
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UPROPERTY(EditAnywhere, Category = "Dataflow", meta = (ClampMin = "0.0"))
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double Height = double(1.0);
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UPROPERTY(EditAnywhere, Category = "Dataflow", meta = (ClampMin = "2"))
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int32 RadialSample = 2;
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UPROPERTY(EditAnywhere, Category = "Dataflow", meta = (ClampMin = "3"))
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int32 AngularSample = 4;
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UPROPERTY(EditAnywhere, Category = "Dataflow", meta = (ClampMin = "2"))
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int32 VerticalSample = 2;
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UPROPERTY(EditAnywhere, Category = "Dataflow", meta = (ClampMin = "0.0", ClampMax = "1.0"))
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double BulgeRatio = double(0.0);
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UPROPERTY(EditAnywhere, Category = "Dataflow")
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bool bDiscardInteriorTriangles = true;
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FRadialTetrahedronDataflowNodes(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
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: FDataflowNode(InParam, InGuid)
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{
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RegisterInputConnection(&Collection);
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RegisterOutputConnection(&Collection);
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}
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virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
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};
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