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2025-05-18 13:04:45 +08:00

135 lines
4.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Dataflow/DataflowCore.h"
#include "Dataflow/DataflowEngine.h"
#include "Field/FieldSystemTypes.h"
#include "ChaosFleshComputeFiberFieldNode.generated.h"
/**
* Computes a muscle fiber direction per tetrahedron from a GeometryCollection containing tetrahedra,
* vertices, and origin & insertion vertex fields. Fiber directions should smoothly follow the geometry
* oriented from the origin vertices pointing to the insertion vertices.
*/
USTRUCT(meta = (DataflowFlesh))
struct FComputeFiberFieldNode : public FDataflowNode
{
GENERATED_USTRUCT_BODY()
DATAFLOW_NODE_DEFINE_INTERNAL(FComputeFiberFieldNode, "ComputeFiberField", "Flesh", "")
DATAFLOW_NODE_RENDER_TYPE("SurfaceRender", FGeometryCollection::StaticType(), "Collection")
public:
//typedef FManagedArrayCollection DataType;
UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection", DataflowPassthrough = "Collection"))
FManagedArrayCollection Collection;
UPROPERTY(meta = (DataflowInput, DisplayName = "OriginVertexIndices"))
TArray<int32> OriginIndices;
UPROPERTY(meta = (DataflowInput, DisplayName = "InsertionVertexIndices"))
TArray<int32> InsertionIndices;
UPROPERTY(EditAnywhere, Category = "Dataflow")
FString OriginInsertionGroupName = FString();
UPROPERTY(EditAnywhere, Category = "Dataflow")
FString OriginVertexFieldName = FString("Origin");
UPROPERTY(EditAnywhere, Category = "Dataflow")
FString InsertionVertexFieldName = FString("Insertion");
UPROPERTY(EditAnywhere, Category = "Dataflow")
int32 MaxIterations = 100;
UPROPERTY(EditAnywhere, Category = "Dataflow")
float Tolerance = 1.0e-7;
//If muscles are colored by the flow from origins (blue) to insertions (red). This becomes optional in 5.6
UPROPERTY(EditAnywhere, Category = "Dataflow")
bool bShowMuscleColor = true;
FComputeFiberFieldNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
: FDataflowNode(InParam, InGuid)
{
RegisterInputConnection(&Collection);
RegisterInputConnection(&OriginIndices);
RegisterInputConnection(&InsertionIndices);
RegisterOutputConnection(&Collection, &Collection);
}
virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
TArray<int32> GetNonZeroIndices(const TArray<uint8>& Map) const;
void ComputeFiberField(
const TManagedArray<FIntVector4>& Elements,
const TManagedArray<FVector3f>& Vertex,
const TManagedArray<TArray<int32>>& IncidentElements,
const TManagedArray<TArray<int32>>& IncidentElementsLocalIndex,
const TArray<int32>& Origin,
const TArray<int32>& Insertion,
TArray<FVector3f>& Directions,
TArray<float>& ScalarField) const;
};
/**
* Computes fiber streamlines (line segments) flowing from muscle origins to insertions in the muscle fiber field.
*/
USTRUCT(meta = (DataflowFlesh))
struct FComputeFiberStreamlineNode : public FDataflowNode
{
GENERATED_USTRUCT_BODY()
DATAFLOW_NODE_DEFINE_INTERNAL(FComputeFiberStreamlineNode, "ComputeFiberStreamline", "Flesh", "")
DATAFLOW_NODE_RENDER_TYPE("VolumeRender", FFieldCollection::StaticType(), "VectorField")
public:
//typedef FManagedArrayCollection DataType;
UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection", DataflowPassthrough = "Collection"))
FManagedArrayCollection Collection;
UPROPERTY(meta = (DataflowInput, DisplayName = "OriginVertexIndices"))
TArray<int32> OriginIndices;
UPROPERTY(meta = (DataflowInput, DisplayName = "InsertionVertexIndices"))
TArray<int32> InsertionIndices;
UPROPERTY(EditAnywhere, Category = "Dataflow")
FString OriginInsertionGroupName = FString();
UPROPERTY(EditAnywhere, Category = "Dataflow")
FString OriginVertexFieldName = FString("Origin");
UPROPERTY(EditAnywhere, Category = "Dataflow")
FString InsertionVertexFieldName = FString("Insertion");
UPROPERTY(EditAnywhere, Category = "Dataflow")
int32 MaxStreamlineIterations = 500;
UPROPERTY(EditAnywhere, Category = "Dataflow")
int32 MaxPointsPerLine = 20;
UPROPERTY(EditAnywhere, Category = "Dataflow")
int32 NumLinesMultiplier = 1;
UPROPERTY(meta = (DataflowOutput, DisplayName = "VectorField"))
FFieldCollection VectorField;
FComputeFiberStreamlineNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
: FDataflowNode(InParam, InGuid)
{
RegisterInputConnection(&Collection);
RegisterInputConnection(&OriginIndices);
RegisterInputConnection(&InsertionIndices);
RegisterOutputConnection(&Collection, &Collection);
RegisterOutputConnection(&VectorField);
}
virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
};