88 lines
3.4 KiB
C++
88 lines
3.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Dataflow/DataflowInputOutput.h"
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#include "Dataflow/DataflowNode.h"
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#include "GeometryCollection/ManagedArray.h"
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#include "GeometryCollection/ManagedArrayCollection.h"
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#include "GeometryCollection/GeometryCollection.h"
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#include "Dataflow/DataflowSelection.h"
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#include "ChaosFleshAppendTetrahedralCollectionNode.generated.h"
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/**
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* Append another Tetrahedral Collection to this collection. All attributes will be copied.
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*/
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USTRUCT(meta = (DataflowFlesh))
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struct FAppendTetrahedralCollectionDataflowNode : public FDataflowNode
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{
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GENERATED_USTRUCT_BODY()
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DATAFLOW_NODE_DEFINE_INTERNAL(FAppendTetrahedralCollectionDataflowNode, "AppendTetrahedralCollection", "Flesh", "")
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DATAFLOW_NODE_RENDER_TYPE("SurfaceRender", FGeometryCollection::StaticType(), "Collection1")
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public:
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UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection1", DataflowPassthrough = "Collection1"));
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FManagedArrayCollection Collection1;
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UPROPERTY(meta = (DataflowInput, DisplayName = "Collection2"));
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FManagedArrayCollection Collection2;
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/* if transforms from Collection2 are merged into Collection1 by matching transform name */
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UPROPERTY(EditAnywhere, Category = "Dataflow", meta = (DisplayName = "Merge Transform"));
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bool bMergeTransform = false;
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UPROPERTY(meta = (DataflowOutput))
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FDataflowGeometrySelection GeometrySelection1;
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UPROPERTY(meta = (DataflowOutput))
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FDataflowGeometrySelection GeometrySelection2;
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UPROPERTY(meta = (DataflowOutput, DisplayName = "GeometryGroupGuids1"))
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TArray<FString> GeometryGroupGuidsOut1;
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UPROPERTY(meta = (DataflowOutput, DisplayName = "GeometryGroupGuids2"))
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TArray<FString> GeometryGroupGuidsOut2;
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FAppendTetrahedralCollectionDataflowNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
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: FDataflowNode(InParam, InGuid)
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{
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RegisterInputConnection(&Collection1);
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RegisterInputConnection(&Collection2);
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RegisterOutputConnection(&Collection1, &Collection1);
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RegisterOutputConnection(&GeometryGroupGuidsOut1);
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RegisterOutputConnection(&GeometryGroupGuidsOut2);
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RegisterOutputConnection(&GeometrySelection1);
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RegisterOutputConnection(&GeometrySelection2);
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}
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virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
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};
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/**
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* Extract a Tetrahedral Collection from this collection based on selected vertex. Compatible attributes will be copied.
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*/
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USTRUCT(meta = (DataflowFlesh))
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struct FDeleteFleshVerticesDataflowNode : public FDataflowNode
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{
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GENERATED_USTRUCT_BODY()
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DATAFLOW_NODE_DEFINE_INTERNAL(FDeleteFleshVerticesDataflowNode, "DeleteFleshVertices", "Flesh", "")
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DATAFLOW_NODE_RENDER_TYPE("SurfaceRender", FGeometryCollection::StaticType(), "Collection")
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public:
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UPROPERTY(meta = (DataflowInput, DataflowIntrinsic, DataflowOutput, DataflowPassthrough = "Collection"));
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FManagedArrayCollection Collection;
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UPROPERTY(meta = (DataflowInput, DataflowIntrinsic))
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FDataflowVertexSelection VertexSelection;
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FDeleteFleshVerticesDataflowNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
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: FDataflowNode(InParam, InGuid)
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{
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RegisterInputConnection(&Collection);
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RegisterInputConnection(&VertexSelection);
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RegisterOutputConnection(&Collection, &Collection);
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}
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virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
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}; |