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UnrealEngine/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshAppendTetrahedralCollectionNode.h
2025-05-18 13:04:45 +08:00

88 lines
3.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Dataflow/DataflowInputOutput.h"
#include "Dataflow/DataflowNode.h"
#include "GeometryCollection/ManagedArray.h"
#include "GeometryCollection/ManagedArrayCollection.h"
#include "GeometryCollection/GeometryCollection.h"
#include "Dataflow/DataflowSelection.h"
#include "ChaosFleshAppendTetrahedralCollectionNode.generated.h"
/**
* Append another Tetrahedral Collection to this collection. All attributes will be copied.
*/
USTRUCT(meta = (DataflowFlesh))
struct FAppendTetrahedralCollectionDataflowNode : public FDataflowNode
{
GENERATED_USTRUCT_BODY()
DATAFLOW_NODE_DEFINE_INTERNAL(FAppendTetrahedralCollectionDataflowNode, "AppendTetrahedralCollection", "Flesh", "")
DATAFLOW_NODE_RENDER_TYPE("SurfaceRender", FGeometryCollection::StaticType(), "Collection1")
public:
UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection1", DataflowPassthrough = "Collection1"));
FManagedArrayCollection Collection1;
UPROPERTY(meta = (DataflowInput, DisplayName = "Collection2"));
FManagedArrayCollection Collection2;
/* if transforms from Collection2 are merged into Collection1 by matching transform name */
UPROPERTY(EditAnywhere, Category = "Dataflow", meta = (DisplayName = "Merge Transform"));
bool bMergeTransform = false;
UPROPERTY(meta = (DataflowOutput))
FDataflowGeometrySelection GeometrySelection1;
UPROPERTY(meta = (DataflowOutput))
FDataflowGeometrySelection GeometrySelection2;
UPROPERTY(meta = (DataflowOutput, DisplayName = "GeometryGroupGuids1"))
TArray<FString> GeometryGroupGuidsOut1;
UPROPERTY(meta = (DataflowOutput, DisplayName = "GeometryGroupGuids2"))
TArray<FString> GeometryGroupGuidsOut2;
FAppendTetrahedralCollectionDataflowNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
: FDataflowNode(InParam, InGuid)
{
RegisterInputConnection(&Collection1);
RegisterInputConnection(&Collection2);
RegisterOutputConnection(&Collection1, &Collection1);
RegisterOutputConnection(&GeometryGroupGuidsOut1);
RegisterOutputConnection(&GeometryGroupGuidsOut2);
RegisterOutputConnection(&GeometrySelection1);
RegisterOutputConnection(&GeometrySelection2);
}
virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
};
/**
* Extract a Tetrahedral Collection from this collection based on selected vertex. Compatible attributes will be copied.
*/
USTRUCT(meta = (DataflowFlesh))
struct FDeleteFleshVerticesDataflowNode : public FDataflowNode
{
GENERATED_USTRUCT_BODY()
DATAFLOW_NODE_DEFINE_INTERNAL(FDeleteFleshVerticesDataflowNode, "DeleteFleshVertices", "Flesh", "")
DATAFLOW_NODE_RENDER_TYPE("SurfaceRender", FGeometryCollection::StaticType(), "Collection")
public:
UPROPERTY(meta = (DataflowInput, DataflowIntrinsic, DataflowOutput, DataflowPassthrough = "Collection"));
FManagedArrayCollection Collection;
UPROPERTY(meta = (DataflowInput, DataflowIntrinsic))
FDataflowVertexSelection VertexSelection;
FDeleteFleshVerticesDataflowNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
: FDataflowNode(InParam, InGuid)
{
RegisterInputConnection(&Collection);
RegisterInputConnection(&VertexSelection);
RegisterOutputConnection(&Collection, &Collection);
}
virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
};