102 lines
5.8 KiB
C++
102 lines
5.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Dataflow/ChaosFleshNodesPlugin.h"
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#include "Dataflow/ChaosFleshAddKinematicParticlesNode.h"
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#include "Dataflow/ChaosFleshAppendTetrahedralCollectionNode.h"
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#include "Dataflow/ChaosFleshAuthorSceneCollisionCandidatesNode.h"
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#include "Dataflow/ChaosFleshCalculateTetrehedralMetricsNode.h"
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#include "Dataflow/ChaosFleshCollisionBodyConstraintNode.h"
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#include "Dataflow/ChaosFleshComputeFiberFieldNode.h"
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#include "Dataflow/ChaosFleshComputeIslandsNode.h"
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#include "Dataflow/ChaosFleshComputeMuscleActivationNode.h"
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#include "Dataflow/ChaosFleshCreateTetrahedronNode.h"
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#include "Dataflow/ChaosFleshFleshAssetTerminalNode.h"
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#include "Dataflow/ChaosFleshGenerateOriginInsertionNode.h"
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#include "Dataflow/ChaosFleshGenerateSkeletalBindingsNode.h"
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#include "Dataflow/ChaosFleshGenerateSurfaceBindingsNode.h"
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#include "Dataflow/ChaosFleshGetFleshAssetNode.h"
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#include "Dataflow/ChaosFleshGetSurfaceIndicesNode.h"
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#include "Dataflow/ChaosFleshIsolateComponentNode.h"
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#include "Dataflow/ChaosFleshKinematicConstraintNode.h"
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#include "Dataflow/ChaosFleshKinematicMuscleAttachmentsNode.h"
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#include "Dataflow/ChaosFleshKinematicSkeletonConstraintNode.h"
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#include "Dataflow/ChaosFleshRadialTetrahedronNode.h"
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#include "Dataflow/ChaosFleshTriangleMeshSimulationPropertiesNode.h"
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#include "Dataflow/ChaosFleshSkeletalMeshConstraintNode.h"
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#include "Dataflow/ChaosFleshSkinSimulationPropertiesNode.h"
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#include "Dataflow/ChaosFleshSetFleshBonePositionTargetBindingNode.h"
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#include "Dataflow/ChaosFleshSetFleshDefaultPropertiesNode.h"
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#include "Dataflow/ChaosFleshSetVertexTetrahedraPositionTargetBindingNode.h"
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#include "Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h"
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#include "Dataflow/ChaosFleshSetVertexVertexPositionTargetBindingNode.h"
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#include "Dataflow/ChaosFleshVertexConstraintNode.h"
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#include "Dataflow/ChaosFleshVisualizeFiberFieldNode.h"
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#include "Dataflow/GeometryCollectionAppendCollectionTransformNode.h"
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#include "Dataflow/DataflowCategoryRegistry.h"
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#include "Modules/ModuleManager.h"
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#define LOCTEXT_NAMESPACE "ChaosFleshNodes"
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void IChaosFleshNodesPlugin::StartupModule()
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{
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FAddKinematicParticlesDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FAppendTetrahedralCollectionDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FAppendToCollectionTransformAttributeDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FAuthorSceneCollisionCandidates);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FCalculateTetMetrics);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FComputeFiberFieldNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FComputeFiberStreamlineNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FComputeIslandsNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FComputeMuscleActivationDataNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FComputeMuscleActivationDataNode_v2);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FCreateAirTetrahedralConstraintDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FCreateAirVolumeConstraintDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FCreateTetrahedronDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FCurveSamplingAnimationAssetTerminalNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FDeleteFleshVerticesDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FDeleteVertexTrianglePositionTargetBindingDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FFleshAssetTerminalDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FGenerateOriginInsertionNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FGenerateSkeletalBindings);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FGenerateSurfaceBindings);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FGetFleshAssetDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FGetSurfaceIndicesNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FIsolateComponentNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FKinematicBodySetupInitializationDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FKinematicInitializationDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FKinematicMuscleAttachmentsDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FKinematicSkeletonConstraintDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FKinematicSkeletalMeshInitializationDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FRadialTetrahedronDataflowNodes);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FReadSkeletalMeshCurvesDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FSetCollidableVerticesDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FSetFleshBonePositionTargetBindingDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FSetFleshBonePositionTargetBindingDataflowNode_v2);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FSetFleshDefaultPropertiesNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FSetMuscleActivationParameterNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FSetVerticesKinematicDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FSetVertexTetrahedraPositionTargetBindingDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FSetVertexTrianglePositionTargetBindingDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FSetVertexVertexPositionTargetBindingDataflowNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FSkinSimulationPropertiesDataflowNodes);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FTriangleMeshSimulationPropertiesDataflowNodes);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FVisualizeFiberFieldNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FVisualizePositionTargetsNode);
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DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FVisualizeKinematicFacesNode);
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// register node category for flesh asset
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UE_DATAFLOW_REGISTER_CATEGORY_FORASSET_TYPE("Flesh", UFleshAsset);
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UE_DATAFLOW_REGISTER_CATEGORY_FORASSET_TYPE("GeometryCollection", UFleshAsset);
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}
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void IChaosFleshNodesPlugin::ShutdownModule()
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{
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}
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IMPLEMENT_MODULE(IChaosFleshNodesPlugin, ChaosFleshNodes)
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#undef LOCTEXT_NAMESPACE
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