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2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CurveExpressionCustomVersion.h"
#include "UObject/DevObjectVersion.h"
const FGuid FCurveExpressionCustomVersion::GUID(0xA26D36AE, 0x26935388, 0xA8C5CB96, 0x2B95B4AF);
// Register the custom version with core
FCustomVersionRegistration GRegisterCurveExpressionCustomVersion(
FCurveExpressionCustomVersion::GUID, FCurveExpressionCustomVersion::LatestVersion, TEXT("CurveExpressionVersion"));