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2025-05-18 13:04:45 +08:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AnimNextVariableBindingData.h"
#include "StructUtils/InstancedStruct.h"
#include "AnimNextVariableBinding.generated.h"
USTRUCT()
struct FAnimNextVariableBinding
{
GENERATED_BODY()
FAnimNextVariableBinding() = default;
// Returns whether this binding is valid
bool IsValid() const
{
return BindingData.IsValid() && BindingData.Get<FAnimNextVariableBindingData>().IsValid();
}
UPROPERTY(EditAnywhere, Category = "Binding", meta=(ExcludeBaseStruct))
TInstancedStruct<FAnimNextVariableBindingData> BindingData;
};