24 lines
766 B
C++
24 lines
766 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Compilation/AnimNextGetVariableCompileContext.h"
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FAnimNextGetVariableCompileContext::FAnimNextGetVariableCompileContext(FAnimNextRigVMAssetCompileContext& InCompilerContext)
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: CompilerContext(InCompilerContext)
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{
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}
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const TArray<FAnimNextProgrammaticFunctionHeader>& FAnimNextGetVariableCompileContext::GetFunctionHeaders() const
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{
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return CompilerContext.FunctionHeaders;
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}
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const TArray<FAnimNextProgrammaticVariable>& FAnimNextGetVariableCompileContext::GetProgrammaticVariables() const
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{
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return CompilerContext.ProgrammaticVariables;
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}
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TArray<FAnimNextProgrammaticVariable>& FAnimNextGetVariableCompileContext::GetMutableProgrammaticVariables()
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{
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return CompilerContext.ProgrammaticVariables;
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}
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