10 lines
256 B
C++
10 lines
256 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimNextRigVMAssetSchema.h"
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#include "AnimNextExecuteContext.h"
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UAnimNextRigVMAssetSchema::UAnimNextRigVMAssetSchema()
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{
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SetExecuteContextStruct(FAnimNextExecuteContext::StaticStruct());
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}
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