42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Interface.h"
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#include "IAnimNextRigVMExportInterface.generated.h"
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struct FAnimNextParamType;
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UENUM()
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enum class EAnimNextExportAccessSpecifier : int32
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{
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// Export can only be used/referenced in the graph it is declared in
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Private,
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// Export can be used/referenced in other graphs/contexts (e.g. BP, Verse)
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Public,
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};
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UINTERFACE(meta=(CannotImplementInterfaceInBlueprint))
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class ANIMNEXTUNCOOKEDONLY_API UAnimNextRigVMExportInterface : public UInterface
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{
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GENERATED_BODY()
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};
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class ANIMNEXTUNCOOKEDONLY_API IAnimNextRigVMExportInterface
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{
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GENERATED_BODY()
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public:
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// Get the export type
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virtual FAnimNextParamType GetExportType() const = 0;
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// Get the export name (e.g. asset path + entry name)
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virtual FName GetExportName() const = 0;
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// Get the export access specifier
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virtual EAnimNextExportAccessSpecifier GetExportAccessSpecifier() const = 0;
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// Set the export access specifier
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virtual void SetExportAccessSpecifier(EAnimNextExportAccessSpecifier InAccessSpecifier, bool bSetupUndoRedo = true) = 0;
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}; |