26 lines
642 B
C++
26 lines
642 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Compilation/AnimNextRigVMAssetCompileContext.h"
|
|
|
|
/**
|
|
* Struct holding temporary compilation info during function header population
|
|
*/
|
|
struct ANIMNEXTUNCOOKEDONLY_API FAnimNextGetGraphCompileContext
|
|
{
|
|
FAnimNextGetGraphCompileContext(FAnimNextRigVMAssetCompileContext& InCompilerContext);
|
|
|
|
public:
|
|
|
|
const TArray<FAnimNextProgrammaticFunctionHeader>& GetFunctionHeaders() const;
|
|
|
|
const TArray<URigVMGraph*>& GetProgrammaticGraphs() const;
|
|
TArray<URigVMGraph*>& GetMutableProgrammaticGraphs();
|
|
|
|
protected:
|
|
|
|
FAnimNextRigVMAssetCompileContext& CompilerContext;
|
|
};
|
|
|