Files
2025-05-18 13:04:45 +08:00

37 lines
693 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class VariantManagerContentEditor : ModuleRules
{
public VariantManagerContentEditor(ReadOnlyTargetRules Target)
: base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"AssetDefinition",
"ContentBrowser",
"Core",
"CoreUObject",
"EditorFramework",
"Engine",
"ToolMenus",
"UnrealEd",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"InputCore", // For ListView keyboard control
"Slate",
"SlateCore",
"VariantManagerContent",
"WorkspaceMenuStructure",
}
);
}
}
}