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2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
struct FAssetData;
struct FPropertyChangedEvent;
class UObject;
namespace UE::DatasmithImporter
{
class FDirectLinkExternalSource;
class FDirectLinkManager;
struct FAutoReimportInfo;
class FDirectLinkAssetObserver
{
public:
FDirectLinkAssetObserver(FDirectLinkManager& Manager);
~FDirectLinkAssetObserver();
private:
void AssetRemovedEvent(const FAssetData& AssetData);
void AssetUpdatedEvent(const FAssetData& AssetData);
void OnObjectPropertyChanged(UObject* ObjectBeingModified, FPropertyChangedEvent& PropertyChangedEvent);
private:
FDirectLinkManager& Manager;
};
}