34 lines
702 B
C++
34 lines
702 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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struct FAssetData;
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struct FPropertyChangedEvent;
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class UObject;
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namespace UE::DatasmithImporter
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{
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class FDirectLinkExternalSource;
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class FDirectLinkManager;
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struct FAutoReimportInfo;
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class FDirectLinkAssetObserver
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{
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public:
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FDirectLinkAssetObserver(FDirectLinkManager& Manager);
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~FDirectLinkAssetObserver();
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private:
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void AssetRemovedEvent(const FAssetData& AssetData);
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void AssetUpdatedEvent(const FAssetData& AssetData);
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void OnObjectPropertyChanged(UObject* ObjectBeingModified, FPropertyChangedEvent& PropertyChangedEvent);
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private:
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FDirectLinkManager& Manager;
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};
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} |