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2025-05-18 13:04:45 +08:00

22 lines
536 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
#define PARAMETRICSURFACE_MODULE_NAME TEXT("ParametricSurface")
/**
* This module exposes additional features for assets containing Parametric data.
*/
class FParametricSurfaceModule : public IModuleInterface
{
public:
virtual void StartupModule() override;
static FParametricSurfaceModule& Get();
static bool IsAvailable();
static PARAMETRICSURFACE_API class UDatasmithParametricSurfaceData* CreateParametricSurface();
};