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UnrealEngine/Engine/Plugins/EnhancedInput/Source/InputBlueprintNodes/Private/K2Node_EnhancedInputActionEvent.h
2025-05-18 13:04:45 +08:00

29 lines
672 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_Event.h"
#include "K2Node_EnhancedInputActionEvent.generated.h"
class UInputAction;
enum class ETriggerEvent : uint8;
class UDynamicBlueprintBinding;
UCLASS()
class INPUTBLUEPRINTNODES_API UK2Node_EnhancedInputActionEvent : public UK2Node_Event
{
GENERATED_UCLASS_BODY()
UPROPERTY()
TObjectPtr<const UInputAction> InputAction;
UPROPERTY()
ETriggerEvent TriggerEvent;
//~ Begin UK2Node Interface
virtual UClass* GetDynamicBindingClass() const override;
virtual void RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const override;
//~ End UK2Node Interface
};