31 lines
814 B
C++
31 lines
814 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "TraceServices/ModuleService.h"
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class IAnimationProvider;
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namespace UE::FieldNotification
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{
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class FTraceServiceModule : public TraceServices::IModule
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{
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public:
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//~ TraceServices::IModule interface
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virtual void GetModuleInfo(TraceServices::FModuleInfo& OutModuleInfo) override;
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virtual void OnAnalysisBegin(TraceServices::IAnalysisSession& Session) override;
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virtual void GetLoggers(TArray<const TCHAR *>& OutLoggers) override;
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virtual void GenerateReports(const TraceServices::IAnalysisSession& Session, const TCHAR* CmdLine, const TCHAR* OutputDirectory) override;
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virtual const TCHAR* GetCommandLineArgument() override
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{
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return TEXT("fieldnotification");
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}
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private:
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static FName ModuleName;
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};
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}
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