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2025-05-18 13:04:45 +08:00

31 lines
814 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "TraceServices/ModuleService.h"
class IAnimationProvider;
namespace UE::FieldNotification
{
class FTraceServiceModule : public TraceServices::IModule
{
public:
//~ TraceServices::IModule interface
virtual void GetModuleInfo(TraceServices::FModuleInfo& OutModuleInfo) override;
virtual void OnAnalysisBegin(TraceServices::IAnalysisSession& Session) override;
virtual void GetLoggers(TArray<const TCHAR *>& OutLoggers) override;
virtual void GenerateReports(const TraceServices::IAnalysisSession& Session, const TCHAR* CmdLine, const TCHAR* OutputDirectory) override;
virtual const TCHAR* GetCommandLineArgument() override
{
return TEXT("fieldnotification");
}
private:
static FName ModuleName;
};
}