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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Trace/Analyzer.h"
namespace UE::FieldNotification { class FTraceProvider; }
namespace TraceServices { class IAnalysisSession; }
namespace UE::FieldNotification
{
class FTraceAnalyzer : public UE::Trace::IAnalyzer
{
public:
FTraceAnalyzer(TraceServices::IAnalysisSession& InSession, FTraceProvider& InProvider);
virtual void OnAnalysisBegin(const FOnAnalysisContext& Context) override;
virtual void OnAnalysisEnd() override {}
virtual bool OnEvent(uint16 RouteId, EStyle Style, const FOnEventContext& Context) override;
private:
enum : uint16
{
RouteId_ObjectBegin,
RouteId_ObjectEnd,
RouteId_FieldValueChanged,
//RouteId_PropertyValueChanged,
RouteId_StringId,
};
TraceServices::IAnalysisSession& Session;
FTraceProvider& Provider;
};
} // namespace