20 lines
506 B
C++
20 lines
506 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IRewindDebugger.h"
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#include "IRewindDebuggerExtension.h"
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namespace UE::FieldNotification
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{
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class FRewindDebugger : public IRewindDebuggerExtension
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{
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public:
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virtual void Update(float DeltaTime, IRewindDebugger* RewindDebugger) override;
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virtual void RecordingStarted(IRewindDebugger* RewindDebugger) override;
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virtual void RecordingStopped(IRewindDebugger* RewindDebugger) override;
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};
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} //namespace
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