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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IRewindDebugger.h"
#include "IRewindDebuggerExtension.h"
namespace UE::FieldNotification
{
class FRewindDebugger : public IRewindDebuggerExtension
{
public:
virtual void Update(float DeltaTime, IRewindDebugger* RewindDebugger) override;
virtual void RecordingStarted(IRewindDebugger* RewindDebugger) override;
virtual void RecordingStopped(IRewindDebugger* RewindDebugger) override;
};
} //namespace