34 lines
655 B
C#
34 lines
655 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using System.Collections.Generic;
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using UnrealBuildTool;
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public class FieldNotificationTraceEditor : ModuleRules
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{
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public FieldNotificationTraceEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"FieldNotification",
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"FieldNotificationTrace",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"GameplayInsights",
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"RewindDebuggerInterface",
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"Slate",
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"SlateCore",
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"TraceAnalysis",
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"TraceLog",
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"TraceServices",
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});
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}
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}
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