Files
2025-05-18 13:04:45 +08:00

34 lines
655 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using System.Collections.Generic;
using UnrealBuildTool;
public class FieldNotificationTraceEditor : ModuleRules
{
public FieldNotificationTraceEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"FieldNotification",
"FieldNotificationTrace",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"GameplayInsights",
"RewindDebuggerInterface",
"Slate",
"SlateCore",
"TraceAnalysis",
"TraceLog",
"TraceServices",
});
}
}