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2025-05-18 13:04:45 +08:00

145 lines
5.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Chooser.h"
#include "EdGraph/EdGraphNode.h"
#include "HAL/Platform.h"
#include "Internationalization/Text.h"
#include "K2Node.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "EvaluateChooserNode.generated.h"
UENUM()
enum class EEvaluateChooserMode
{
FirstResult,
AllResults
};
/////////////////////////////////////////////////////
// UK2Node_EvaluateChooser
// old implementation of this node for backwards compatibility - not currently accessible to create new instances in content
UCLASS(MinimalAPI, Hidden)
class UK2Node_EvaluateChooser : public UK2Node
{
GENERATED_UCLASS_BODY()
//~ Begin UObject Interface
virtual void BeginDestroy() override;
virtual void PostEditUndo() override;
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
virtual void PostLoad() override;
//~ End UObject Interface
//~ Begin UEdGraphNode Interface.
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool ShouldShowNodeProperties() const override { return true; }
virtual void PinConnectionListChanged(UEdGraphPin* Pin) override;
virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
virtual void PinTypeChanged(UEdGraphPin* Pin) override;
virtual FText GetTooltipText() const override;
virtual FText GetPinDisplayName(const UEdGraphPin* Pin) const override;
//~ End UEdGraphNode Interface.
//~ Begin UK2Node Interface.
virtual bool IsNodePure() const override { return true; }
virtual bool NodeCausesStructuralBlueprintChange() const override { return true; }
virtual void PostReconstructNode() override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override;
virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; }
virtual void PreloadRequiredAssets() override;
virtual void DestroyNode() override;
//~ End UK2Node Interface.
private:
void ChooserChanged();
void ResultTypeChanged(const UClass*);
void UnregisterChooserCallback();
UChooserTable* CurrentCallbackChooser = nullptr;
UPROPERTY(EditAnywhere, Category = "Chooser")
TObjectPtr<UChooserTable> Chooser;
UPROPERTY(EditAnywhere, Category = "Chooser")
EEvaluateChooserMode Mode;
/** Tooltip text for this node. */
FText NodeTooltip;
};
//----------------------------------------------------------------------------------------------
// UK2Node_EvaluateChooser2
// New Implementation of EvaluateChooser with support for passing in/out multiple objects and structs
UCLASS(MinimalAPI)
class UK2Node_EvaluateChooser2 : public UK2Node
{
GENERATED_UCLASS_BODY()
//~ Begin UObject Interface
virtual void BeginDestroy() override;
virtual void PostEditUndo() override;
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
virtual void PostLoad() override;
//~ End UObject Interface
//~ Begin UEdGraphNode Interface.
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool ShouldShowNodeProperties() const override { return true; }
virtual void PinConnectionListChanged(UEdGraphPin* Pin) override;
virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
virtual void PinTypeChanged(UEdGraphPin* Pin) override;
virtual FText GetTooltipText() const override;
virtual FText GetPinDisplayName(const UEdGraphPin* Pin) const override;
//~ End UEdGraphNode Interface.
//~ Begin UK2Node Interface.
virtual bool IsNodePure() const override { return false; }
virtual bool NodeCausesStructuralBlueprintChange() const override { return true; }
virtual void PostReconstructNode() override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override;
virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; }
virtual void PreloadRequiredAssets() override;
virtual void DestroyNode() override;
//~ End UK2Node Interface.
private:
void ChooserChanged();
void ResultTypeChanged(const UClass*);
void UnregisterChooserCallback();
UChooserTable* CurrentCallbackChooser = nullptr;
UPROPERTY(EditAnywhere, Category = "Chooser")
TObjectPtr<UChooserTable> Chooser;
UPROPERTY(EditAnywhere, Category = "Chooser", Meta = (EditConditionHides, EditCondition="bShowModeSetting"))
EEvaluateChooserMode Mode;
UPROPERTY(EditAnywhere, Category = "Chooser", Meta = (EditConditionHides, EditCondition="bShowModeSetting"))
bool bReturnSoftObjectReference = false;
UPROPERTY(Transient)
bool bShowModeSetting = false;
/** Tooltip text for this node. */
FText NodeTooltip;
};