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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ChaosClothAsset/SkeletalMeshConverterClassProvider.h"
#include "SkeletalMeshConverter.generated.h"
UCLASS()
class UClothAssetEditorSkeletalMeshConverter : public UClothAssetSkeletalMeshConverter
{
GENERATED_BODY()
public:
/** Build a skeletal mesh from the specified Cloth Asset. */
virtual bool ExportToSkeletalMesh(const class UChaosClothAssetBase& ClothAssetBase, class USkeletalMesh& SkeletalMesh) const override;
};