22 lines
1.2 KiB
C
22 lines
1.2 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#define ASSERT_VEC_NEAR(v1, v2, threshold) \
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ASSERT_EQ(v1.dimensions(), v2.dimensions()); \
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for (tdm::dim_t ri = 0u; ri < v1.dimensions(); ++ri) \
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{ \
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ASSERT_NEAR(v1[ri], v2[ri], threshold); \
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}
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#define ASSERT_MAT_NEAR(m1, m2, threshold) \
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ASSERT_EQ(m1.rows(), m2.rows()); \
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ASSERT_EQ(m1.columns(), m2.columns()); \
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for (tdm::dim_t ri = 0u; ri < m1.rows(); ++ri) \
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{ \
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for (tdm::dim_t ci = 0u; ci < m1.columns(); ++ci) \
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{ \
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ASSERT_NEAR(m1[ri][ci], m2[ri][ci], threshold); \
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} \
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}
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