17 lines
340 B
C++
17 lines
340 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Components/PoseableMeshComponent.h"
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#include "PoseSearchMeshComponent.generated.h"
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UCLASS()
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class UPoseSearchMeshComponent : public UPoseableMeshComponent
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{
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GENERATED_BODY()
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public:
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void Refresh();
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void Initialize(const FTransform& InComponentToWorld);
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};
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