78 lines
3.8 KiB
C++
78 lines
3.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AssetDefinitionDefault.h"
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#include "PoseSearch/PoseSearchDatabase.h"
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#include "PoseSearch/PoseSearchInteractionAsset.h"
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#include "PoseSearch/PoseSearchNormalizationSet.h"
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#include "PoseSearch/PoseSearchSchema.h"
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#include "PoseSearchAssetDefinitions.generated.h"
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namespace UE::PoseSearch
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{
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FLinearColor GetAssetColor();
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TConstArrayView<FAssetCategoryPath> GetAssetCategories();
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UThumbnailInfo* LoadThumbnailInfo(const FAssetData& InAssetData);
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} // namespace UE::PoseSearch
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UCLASS()
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class UAssetDefinition_PoseSearchDatabase : public UAssetDefinitionDefault
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{
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GENERATED_BODY()
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public:
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virtual FLinearColor GetAssetColor() const override { return UE::PoseSearch::GetAssetColor(); }
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virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override { return UE::PoseSearch::GetAssetCategories(); }
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virtual UThumbnailInfo* LoadThumbnailInfo(const FAssetData& InAssetData) const override { return UE::PoseSearch::LoadThumbnailInfo(InAssetData); }
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virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("PoseSearchAssetDefinition", "DisplayName_UPoseSearchDatabase", "Pose Search Database"); }
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virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UPoseSearchDatabase::StaticClass(); }
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virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override;
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};
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UCLASS()
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class UAssetDefinition_PoseSearchSchema : public UAssetDefinitionDefault
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{
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GENERATED_BODY()
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public:
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virtual FLinearColor GetAssetColor() const override { return UE::PoseSearch::GetAssetColor(); }
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virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override { return UE::PoseSearch::GetAssetCategories(); }
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virtual UThumbnailInfo* LoadThumbnailInfo(const FAssetData& InAssetData) const override { return UE::PoseSearch::LoadThumbnailInfo(InAssetData); }
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virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("PoseSearchAssetDefinition", "DisplayName_UPoseSearchSchema", "Pose Search Schema"); }
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virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UPoseSearchSchema::StaticClass(); }
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};
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UCLASS()
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class UAssetDefinition_PoseSearchNormalizationSet : public UAssetDefinitionDefault
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{
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GENERATED_BODY()
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public:
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virtual FLinearColor GetAssetColor() const override { return UE::PoseSearch::GetAssetColor(); }
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virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override { return UE::PoseSearch::GetAssetCategories(); }
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virtual UThumbnailInfo* LoadThumbnailInfo(const FAssetData& InAssetData) const override { return UE::PoseSearch::LoadThumbnailInfo(InAssetData); }
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virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("PoseSearchAssetDefinition", "DisplayName_UPoseSearchNormalizationSet", "Pose Search Normalization Set"); }
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virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UPoseSearchNormalizationSet::StaticClass(); }
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};
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UCLASS(Experimental)
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class UAssetDefinition_PoseSearchInteractionAsset : public UAssetDefinitionDefault
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{
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GENERATED_BODY()
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public:
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virtual FLinearColor GetAssetColor() const override { return UE::PoseSearch::GetAssetColor(); }
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virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override { return UE::PoseSearch::GetAssetCategories(); }
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virtual UThumbnailInfo* LoadThumbnailInfo(const FAssetData& InAssetData) const override { return UE::PoseSearch::LoadThumbnailInfo(InAssetData); }
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virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("PoseSearchInteractionAssetDefinition", "DisplayName_PoseSearchInteractionAsset", "Pose Search Interaction Asset"); }
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virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UPoseSearchInteractionAsset::StaticClass(); }
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virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override;
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};
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