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2025-05-18 13:04:45 +08:00

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365 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AssetTypeActions_Base.h"
class FRegionAffiliationAssetTypeActions : public FAssetTypeActions_Base
{
public:
UClass* GetSupportedClass() const override;
FText GetName() const override;
FColor GetTypeColor() const override;
uint32 GetCategories() override;
};