Files
2025-05-18 13:04:45 +08:00

34 lines
581 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameplayInsightsEditor : ModuleRules
{
public GameplayInsightsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
});
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"GameplayInsights"
});
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"CoreUObject",
});
}
}
}
}