38 lines
998 B
C++
38 lines
998 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "Filters/CurveEditorSmartReduceFilter.h"
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#include "BakeToControlRigSettings.generated.h"
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UCLASS(BlueprintType, config = EditorSettings)
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class UBakeToControlRigSettings : public UObject
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{
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public:
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UBakeToControlRigSettings(const FObjectInitializer& Initializer);
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GENERATED_BODY()
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/** Reduce Keys */
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UPROPERTY(EditAnywhere, Category = "Reduce Keys")
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bool bReduceKeys = false;
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/** Reduce Keys Tolerance*/
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UE_DEPRECATED(5.5, "Use the SmartReduce parameter instead.")
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UPROPERTY()
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float Tolerance = 0.001f;
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UPROPERTY(EditAnywhere, Category = "Reduce Keys", meta = (EditCondition = "bReduceKeys"))
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FSmartReduceParams SmartReduce;
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/** Reset controls to initial value on every frame */
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UPROPERTY(EditAnywhere, Category = "Reset Controls")
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bool bResetControls = true;
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/** Resets the default properties. */
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void Reset();
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};
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